
IKinema
Announces Public Beta of New Browser-Based Animation Service - WebAnimate Production-Level
Tool Helps Amateurs, Indie Game Developers and Small Studios Rework Their Mocap
and Animation Data for Free
December
21, 2011 Source: IKinema Animation
on the go. High-grade retargeting for the little guy. With the influx of smaller
studios entering into the independent film and game development industries, ideas
like these are becoming more important.

Today, they will be achieved with
the release of IKinema "LTD's WebAnimate "an all-in-one platform that
can professionally retarget and customize animation through your browser. Based
off the same IKinema technology that major studios like Framestore and 20th Century
Fox trust, WebAnimate's built-in toolset allows users to fashion rigs, manipulate
bones, retarget customize motion capture data and animation all in the span of
a few minutes. With this program, independent studios and individuals working
on games, films, and mobile projects can now realize realistic and believable
animation at a price they can afford. Free.
"It's
time to make high-quality tools available to everyone in the animation community,"
says Alexandre Pechev, CEO of IKinema. "We recognized a need for an affordable
solution for small studios and amateurs exploring this field, so we adapted our
product to address it. WebAnimate will give all indie developers a new power tool
for their creative arsenal."
Over the course of the next year, users
can expect to see new features added to WebAnimate. The introductory version of
the platform will allow for the retargeting of motion capture data to models from
standard formats such as bvh, FBX, and in the near future, c3d. Both experienced
and beginner users alike can use this platform to quickly port motion capture
data from cloud or local sources directly to their models. They can also tap into
the vast number of free mocap files that reside online.
Traditionally,
this functionality has been only available to high-end markets. WebAnimate democratizes
this toolset by making this high-end software accessible to anyone who wants to
use it; in part, by tapping into the well-traveled ground of their browser. Because
IKinema's solver works off of a browser, users are able to animate or retarget
from anywhere. This is especially helpful for development teams with members that
telecommute from across the globe. With WebAnimate, they only have to sign on
to the Internet to start collaborating on projects from afar.
For a small
studio, this flexibility will save a lot of money and will give their artists
some room to focus on the things that make them happy; like the speed at which
WebAnimate allows them to dynamically animate human and fantasy characters. "People
live online. So why can't their animation tools live there too?" added Pechev.
"WebAnimate was created to not only level the playing field, but
to place it where most people spend their workday. We think this will yield some
exciting results."
Pricing and Availability
WebAnimate
is available now and can be used by visiting http://www.ikinema.com/webanimate/.
It will remain free of charge while in its beta period. After that, users will
only be charged when their animations or poses are exported for commercial use.
However, it will always be free to try out and experiment within WebAnimate, as
well as store or use the scenes you create in a proprietary format.

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